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Ethelred

Ethelred Has Nothing Better To Do

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Hello,

 

As someone who works from home and mysteriously finds time for a quick COL game at "lunchtime" I've joined the challenge to give some meaning to the COL games I play.

 

I've chosen COL as I almost never have to wait more than 5 mins to get a game, and although the bash content and conceding is higher than "normal", this is such a challenge that that's OK!

 

My full rules are:-

 

  1. All games must be played in the same MM League

  2. You must play 50 games with each team.

  3. It’s a cripple format, so you can’t sack players - the only way they can leave the team is by dying.

  4. You can start the team however you see fit.

  5. So you can still use Star Players, I suggest a squad limit of 14 players

  6. Once you have over 150k, you MUST spend your cash on positional players, up to the 14 players limit.

    1. E.g. An Orc teams is heavy on positionals with 4 Blitzers, 4 Blorcs, 1 Troll, 2 Throwers, 4 Gobbos.  Starting with 3 linos means that you’ll reach the 14 player limit without the need for 4 gobbos (unless you want to).  Dark Elf teams are similar, meaning that in all likelihood linos will be replaced by positional players later on.

  7. Cash can otherwise be spent on anything else you want, but you cannot get rid of excess cash by hiring and firing coaches and cheerleaders

  8. Skill choice is not restricted

  9. Concede victories count

 

Completed:- Skaven, Chaos, Nurgle, Goblin, Orcs

In Play:- Ogres, Khemri, Underworld, Vamps, Dorfs, Amazons

Edited by Ethelred

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1st to finish was... Rats!

 

This proves perhaps my mediocrity as a coach, I finished 20-10-20.

 

4W67GJk.png

 

Was probably my best player.  The gutters consistently got niggled and/or killed.  I never got a 1 turner or claw on the vermin.

 

I got through 4 Rat Ogres, including at least 2 with block iirc.

 

That said, it was immense fun causing bash teams, especially Chaos, to concede once I had stolen the ball.

 

I subsequently used this time as a filler in another league so I can't post the ending squad.

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Next to finish - Chaos!

 

K3ZenVd.png

 

w2dY7c8.png 

 

at the end.

 

My bae:-

 

f68XGUX.png

 

Fairly basic, but effective.  I honestly don't know how I kept meeting multiple CLPOMBers - well at least I don't know how their coaches ground out the results to get the right amount of SPP without going insane from boredom.

 

Lessons learnt:-

 

1.  AV8 is surprisngly weak

2.  A niggled Minotour is a massive liability, even with block.

3.  Killing Guard SF MB dorfs is pretty close to orgasmic, and is pretty much orgasmic when they then concede.

 

In fact at high TV there are some Longbead only Guard, SF, MB dorf teams.  I would rather put out my eyes.

Edited by Ethelred

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2 hours ago, Waleed said:

Cor..Cripple format makes it a tough one to win games with....

 

Heh, have you played much in COL?  The coaches quality er... is variable.

 

For example, my dorfs rolled a Chorf team last night.  They were 180 TV ahead of my boys, yet had fairly undeveloped players.

 

Then I noticed...

 

7 Rerolls.  7.  Seven.

 

😂

Edited by Ethelred

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The next one was easily the most fun so far:-

 

iY5aD5u.png

 

8dRh6gk.png

 

I was really worried about the AV7 and yes, there were games when I was nearly pitch cleared, but these bad boys REALLY put the hurt on.

 

Danny D the 7447 runner - OMG!

 

Except the yeti who was terrible - 42 games, 197 blocks, 61 armour breaks, 10 CAS, no kills.

 

Marco the high SPP beserker also got -AV early on, only to roll +AV later.  what a legend.

Edited by Ethelred

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bit more bash (wanted to try and get the duller teams out of the way.  Yes I am aware I could have gone down a crazy mutant route..)

 

AkxhbGh.png

C0JE2mB.png

 

Didn't do too much CLPOMB spam, just enough for 1 to consistently blitz each turn.  The ST6 tents beast was great - but got MNG the same game he got the +ST - game 49 so he never took to the field.

 

There's also a lot of coaches who don't understand disturbing presence, Foul Appearance is the most annoying skill to play against I think.

 

The rotters were surprisingly resilient - a new rule I created was to keep on the team anyone I "converted", hence the 16 player squad.

 

 

 

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This is much more like it.  This was quite hard to keep playing...

 

02xIVgp.png

9L9VIlj.png

 

In a lot of games, it felt like I was only 1 3+ dodge, or a non kickback on a saw away from a draw if not a win.

 

I had an amazing ST1, Dirty Player, Sidestep, ... saw that won MVP 8 times.  He was amazing and when he eventually died it was a sad day.

 

The best the bomber did was BH 3 elfs off a throw, otherwise was a real liability.  Never got HMP 😞

 

Never saw the troll eating a gobbo animation (and only had a handful of TTM TDs).  Often was reduced to 2 trolls vs the world which is very depressing.

 

Finally, I spin all my teams at the same time, and when the gobbos got into the mix they were chosen above almost all the other teams despite being in the middle of the block I would enter.  So at least it was over quickly.

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1 hour ago, Ethelred said:

 

Heh, have you played much in COL?  The coaches quality er... is variable.

 

For example, my dorfs rolled a Chorf team last night.  They were 180 TV ahead of my boys, yet had fairly undeveloped players.

 

Then I noticed...

 

7 Rerolls.  7.  Seven.

 

😂


I have been lucky - had 5 close games that could have gone either way, 4 easy to win ones and 2 really challenging tough ones, out of the 11 I have played in the last few months 🙂

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Awards

Orcs done:-

 

3bvCdqW.png

 

g1gAVJY.png

 

Until I got over say 1800 it was going fairly well.

 

Those claw teams at high TV hurt.

 

Lost a couple of POMB blitzers and never really recovered.  The Blorcs also got hit hard and I lost a few.

 

The ST5 dude came late, but was great!

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Making me want to go again, but not sure I have the stomach for COL, which is the only place I could run this long-term. And it would be long, long term.

 

Good on you for sticking with it!

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