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Orca Cola Championship


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197 Lineman


About Barristan

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    Mighty Man

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    Galway, Ireland
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  1. The Boomsday Project

    Yeah new expansions are always the best time and I should be on holidays at home when it hits. Haven't got any pre-order yet as I'm buying a car but I'll probably get one or the other before launch day.
  2. The Witchwood

    Nice. I am 10 wins away from my golden Shaman, grinding them with an Even deck in Wild (bit harder to finish now that I am rank 4 in both ladders). After that, I only have Mage left - 98 wins to go and I crafted Big Spell Mage for that purpose as I like the deck. Legend will be the next goal I guess but it feels so much like work.
  3. Arena

    Yeah same gonna play a lot more of it while this is on.
  4. The Witchwood

    I've never ever encountered an Odd Druid. I didn't open Gloom Stag and won't craft it, but still seems pretty bad on paper?
  5. Arena

    How are you guys liking the new Arena system? Personnally, I really dislike it, it's nowhere near as fun as it used to be.
  6. The Witchwood

    Quest Priest, Even Shaman and Elly Mage. The meta is interesting again for a few days, aye.
  7. The Witchwood

    Face Hunter also looks bad against Odd Quest Warrior, which is decent enough to see play I think.
  8. The Witchwood

    I opened 107 packs. Got Tess for free, opened Lady in White, Liam, the Countess, Aviana and Darius. Decided to spend all my dust and crafted Baku, Arugal, Shudderwock and Hagatha along with 4 epics (Book of Spectres and Voodoo Doll). My only non-golden classes are Rogue, Shaman and Mage so I'm focusing on these ones. So far trying tempo Rogue with Keleseth and Elementals, not many new cards, still works. Elly Mage is promising, Odd Mage less but still fun. Elly Shaman with Shudderwock is ridiculous; if you manage to play Saronite, Life Drinker (preferably with Murmuring along) and Tolvir Stoneshaper, you can get 3 6/6 Taunt/Divine Shield along with +6/-6 in life. The card is nuts. Will also try more odd decks in Wild later on.
  9. The Witchwood

    The new mechanics seem interesting as they offer more meaningful choices and counterplay. Genn and Baku as well, the concept is quite well thought out and should hopefully work for at least a few classes. I always loved Justicar's upgrades. Also the pre-order is worth an extra 20 packs this time, nice.
  10. Tavern Brawl

    True. In truth, I rather enjoy the Wild Arena even if more random, so I'd rather spend my gold here at the moment.
  11. Tavern Brawl

    I played the free run, shamelessly picking Giantlock. Went 6-3 and did not play another, I'm already playing mostly Wild at the moment so there was nothing special about it.
  12. Rogue decks

    Ah yes the Spellstone is a great idea. Maybe I should make room for a Cube as well. Main issue is aggro if I draw my late game and Control Lock is a toss, but makes for fun value games.
  13. Rogue decks

    I must warmly thank our friend Gobas for this one. I spectated him playing it and recreated it for my own taste, although I guess the differences are not that many: ### Gobas Special # Class: Rogue # Format: Wild # # 2x (2) Cheat Death # 2x (2) Eviscerate # 2x (2) Mad Scientist # 2x (2) Plated Beetle # 1x (2) Undercity Huckster # 1x (3) Sonya Shadowdancer # 2x (3) Unearthed Raptor # 1x (4) Baron Rivendare # 2x (4) Kobold Illusionist # 2x (4) Tomb Pillager # 1x (5) Dark Iron Skulker # 2x (5) Sludge Belcher # 2x (5) Vilespine Slayer # 1x (6) Sylvanas Windrunner # 2x (7) Silver Vanguard # 1x (8) Kel'Thuzad # 1x (8) Ragnaros the Firelord # 1x (8) Sneed's Old Shredder # 1x (8) The Lich King # 1x (10) N'Zoth, the Corruptor # AAEBAaIHCvYCuQ2CDvsOohDzEeCsAvKwAsLOAs/hAgqIB/cNgQ7EFssWgcIC5+EC0OMC6uYC8OYCAA== # It's a bag of fun to play and I'm currently at 13-2 with it through its first 3 iterations. I think I should slot Umbra in there but there are already so many interactions... and not sure what to remove. Skulker is on the edge although he can be a life saver against aggro so I'm reluctant to remove it.
  14. Shaman decks

    I have a more controlly list that plays Guild Recruiter to pull Drakkari Defender or 4/7/7, Volcano and Arcane Giants to take advantage of Unstable Evolution turns. Not very competitive but tons of fun when it works.
  15. Rogue decks

    I'm at 7-2 with the deck. My two losses against aggro Pally, and I haven't played against Priest yet. I unpacked Sonya and tinkered around with her, she's pretty good if a bit win-more. I like that this list fits her in.