In the OCC Rulebook, paragraph III - B1 reads:
And paragraph III - B6 reads:
Isn't this vague? Wouldn't it be better if there was a time limit?
The OCC admins have one priority above all others: that matches get played. The reason is simple: it is the fairest on all participants of the division and the league.
That means we would rather that matches are rescheduled than to set an arbitrary time limit which lets one coach get a default win.
That being said, it doesn't mean people who are late to schedule or turn up get off the hook. We have both a warning system for serious offences and a hidden note system for admins to keep track of misdemeanours. Coaches who can't handle the commitment of a league will get warned and eventually banned.
Below are some clarifications to the rulebook. These are not written in stone.
1. MD threads go up on Sundays - meaning coaches have plenty of time to post availability before the MD kicks off. If you get a PM from your admins about not having posted availability, that's not a friendly reminder; it means you fucked up.
2. Up to 15 minutes is an acceptable delay, provided it's not part of a pattern and that the coach apologises. Anything 30 minutes and beyond is considered bad form.
The solution to most problems is to COMMUNICATE. 9 out of 10 conflicts are avoidable if coaches communicate clearly and on time. Plan your matches well ahead. Inform your opponent. Post your plans in the MD thread. Use UTC. If you're going to be late or can't make it, post in the MD thread. If your opponent is running late, post in the MD thread. If you weren't able to make it, post in the MD thread. (See a pattern, here?)
Bottom line: coaches who have communicated clearly, on time, and in a friendly manner stand a much better chance of avoiding negative consequences.