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Orca Cola Championship

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A place for sharing deck lists, stories and opinions of Blizzard's card game.


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  1. What's new in this club
  2. Yep, definitely makes sense for Priest. Will probably try it with a slow control list at some stage.
  3. I think that neutral legendary is made for Priest - not only do they have a great way to remove it instantly (SW:P), they can also hijack it back from the apponent as a perfect Inner Fire OTK tool.
  4. I also stuffed him in a Control Paladin deck - played a couple of games with it and lost the only game where I actually drew it and broke the chest (opponent was a Druid who also ran it). Went straight back to Tempo Rogue (less than 100 wins to go until I have all golden heroes)!
  5. I have a wonky paladin deck with him in. Yet to draw him though
  6. New patch is live with free Legendary. It's a really slow card though - perfect for Pidpad!
  7. So, the next expansion has been announced and should be coming out in early December. The main theme is old school dungeon runs and treasure / loot. There will be 135 new cards and each class will be getting 2 Legendaries again. The second Legendary will be a weapon / magical item and there will be other items that can be upgraded while in your hand if certain conditions are met. Also a new key word - Recruit - that basically summons a minion from your deck on to the board. Everyone gets a new neutral Legendary in advance tomorrow and one of the Legendary weapons when the expansion hits. The single player experience looks like fun, as it will change every time you play it with random bosses and encounters. You will build up your deck with found "loot" as you progress and it will also force you to restart from the beginning when you lose. That should provide a lot of replayability, but there won't be any rewards unfortunately except for a card back for completing it with all classes. Arena will also see some changes. There will be one class specific card added for each class for a time (the cards were voted on at Blizzcon from a pool of 3 for each class). Not sure how much impact that will have. Thoughts?
  8. Arena

    I also had a decent run with Paladin /Hunter (6 wins I think), but Mage / Warlock only got me 3.
  9. Arena

    I've had 3 runs at this with widely varying results. First we had the not so awesome combo of Mage - Priest (I'd argue that the reverse is very strong though) which I managed to pilot to 0-3. The deck was that bad. Then I played Warlock - Mage and went 7-3 with a strong deck that won unless the opponent managed to sieze the board early (Prince Malchazzar is kinda good :P). And the last one was Paladin-Shaman, which I do not recommend at all. 2-3 and my early game was weak plus no good removal.
  10. Yeah, it's that time of an expansion where everything is fairly dull. I've got my rank 5 for this month, so that's done. I could go for golden Warlock and Shaman though, both are within 50 games each (or something like that). Or maybe I should play a bunch of hunter, because that's the class I'm furthest away with.
  11. Arena

    New Arena mode went live today and will be active for 2 weeks I believe. You get 1 free Arena ticket each week and can combine two classes (you pick one main class and a hero power from a different class and can then draft cards from both classes). You also get a couple of Old Gods card packs after you complete a run. I managed to go 9-3 with a decent Druid / Mage combination. Annoyingly though I had a really good Druid deck that was on 4-0 which got retired due to the new mode (I thought it was supposed to start tomorrow), so I missed out on taking that deck further. Anyone else had a go at the new mode? Certainly makes a nice change to Arena for the time-being anyway!
  12. It's understandanly quiet here, as the meta is quite stale at the moment. Most people at high ranks are playing Highlander Priest, Jade Druid or a Keleseth deck (mainly Rogue, Warlock and Paladin). I'm mostly playing Keleseth Rogue, as it's still my only non-golden class and the only meaningful "achievement" left for me to get (apart from trying to go for a high legend rank, which is way too time consuming). Fun fact, the Argentine guy who made it to the HCT Summer Championship finals last weekend was the same player that beat me in the semis of a Fireside Gathering tournament I played in a while ago! Info on the next expansion should be coming out at Blizzcon in a couple of weeks, so am looking forward to that at least!
  13. Warlock decks

    The deck is actually really good (apart from vs hunters, that's just unwinnable I'd say).
  14. Warlock decks

    You know what I meant!
  15. Warlock decks

    So if it appears in a pack youll craft it.. thats odd 😆
  16. Warlock decks

    Gnomeferatu is the typical epic that looks like fun, but that I am never going to craft if it doesn't appear in a pack!
  17. Warlock decks

    Been having a lot of fun with the following: ### Gnomeferatu # Class: Warlock # Format: Standard # Year of the Mammoth # # 2x (1) Mistress of Mixtures # 2x (1) Voidwalker # 2x (2) Defile # 2x (2) Doomsayer # 2x (2) Drain Soul # 2x (2) Gnomeferatu # 1x (2) Tainted Zealot # 2x (3) Coldlight Oracle # 1x (3) Shadow Bolt # 2x (4) Twilight Drake # 2x (5) Despicable Dreadlord # 1x (5) Elise the Trailblazer # 2x (6) Siphon Soul # 1x (6) Skulking Geist # 2x (7) Abyssal Enforcer # 1x (8) The Lich King # 2x (8) Twisting Nether # 1x (10) Bloodreaver Gul'dan # AAECAf0GBpIHz8cCoM4Cws4Cl9MCl+gCDDCKAdsG+AeNCMwI3bwC3sQC58sCos0Crs0C980CAA== 11-0 vs Shaman 3-2 vs Druid 1-8 vs Hunter (boo hiss) 5-4 vs Mage 2-2 vs Paladin 10-4 vs Priest 5-2 vs Rogue 4-1 vs Warlock Not played vs warrior. Overall 41-23 The idea is to not lifetap much and then win in fatigue. I'd say most of the games are rank 5 or better, but I think I started using it around rank 7-8.
  18. Warrior decks

    Seems a lot weaker than the pre-nerf version of Pirate Warrior, while Jade Druid hasn't lost a great deal. Innervate was more broken in the aggro decks and there are plenty of strong cards that can replace it. Spreading Plague is still very good for 6 mana, because it still gives Druid time to play its expensive late game cards.
  19. Warrior decks

    Ah. I don't have the Hydras either.
  20. Warrior decks

    Just need 3200 dust..
  21. Warrior decks

    Some people have switched to Keleseth with some success it seems. I have never played Pirate Warrior so I can't help you much. You can try that though: http://www.hearthstonetopdecks.com/decks/jambres-post-nerf-aggro-pirate-warrior-september-2017/
  22. Warrior decks

    Sooo, what do we do with pirate warrior now..... Doomsayer?
  23. Rogue decks

    I'm at 33-13 with this deck and reached rank 5 in Standard faster than I have in a while. Love it.
  24. Rogue decks

    I can see situations where he can be good in this deck, but I prefer to run him in decks that are more combo than tempo. I made a couple of changes to the list I am running above and am quite liking them: removed Xaril and both Servants of Kalimos and added second Grave Shambler, Tol'vir and Lich King. Shambler is decent in this list cos it's an elemental and you can often play it as a 5/5 thanks to Rogue's hero power.
  25. Arena

    Well that was probably my last good Warrior Arena run for the foreseeable future. No way this deck does 9 after FWA gets nerfed. On the plus side there is a bit more variety: I had a Warrior at 7, Shaman at 8 and the last one was a Druid. He got Spreading Plague, Bonemare 1 + second one from Forager to save his bacon three times after early flappy bird and Hydra. I missed the 7/17 to draw what I needed to clear the Taunt and finish him with my Sabretooth Stalker (2 FWA, Mortal Strike, Blood Razor, Fool's Bane, Kor'Kron Elite, Argent Commander). After the missed draw, he played UI and it was over.
  26. Rogue decks

    Case in point: