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Orca Cola Championship

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A place for sharing deck lists, stories and opinions of Blizzard's card game.


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  1. What's new in this club
  2. Constructed - Standard

    I have Gul Dan, Thrall and Malfurion DK (yeah, got lucky). Might craft those voidlords and give it a go. But right now I am bored to death with dagger rogues.
  3. All the DK's are playable, but Gul'dan is head and shoulders better than the rest (if you ask me). I'm currently playing a Warlock quest deck and doing fairly ok. I have 3 cards to discard cards (2x Cataclysm, 1xDeathwing), so it's a control version. I quite commonly outvalue priests with unending 3/2's ### Lakkari Cataclysm # Class: Warlock # Format: Standard # Year of the Mammoth # # 1x (1) Lakkari Sacrifice # 2x (1) Malchezaar's Imp # 2x (1) Mistress of Mixtures # 2x (2) Defile # 2x (2) Gnomeferatu # 2x (2) Plated Beetle # 2x (3) Stonehill Defender # 2x (3) Tar Creeper # 2x (4) Cataclysm # 2x (4) Hellfire # 1x (5) Blood-Queen Lana'thel # 1x (6) Rin, the First Disciple # 1x (6) Siphon Soul # 1x (8) The Lich King # 2x (8) Twisting Nether # 2x (9) Voidlord # 1x (10) Bloodreaver Gul'dan # 1x (10) Deathwing # 1x (10) N'Zoth, the Corruptor # AAECAf0GCMIGzAjgrAKAxwLCzgK40AKX0wLY5wIL2wa2B7y2ApvCAsrDAt7EAufLAq7NAurmAujnAs7pAgA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone Cards that are easy to replace with random stuff would be: Gnomeferatu (very good vs Warlocks) Blood-Queen Lana'thel (should probably be replaced as it's never been good and was put in when I was still playing Oakhearth) Rin, the first Disciple (good but most certainly not necessary)
  4. Constructed - Standard

    I am struggling _A LOT_ on standard, I assume because I have been away of the game for more than a year and I struggle to deal with the tons of decks that somehow now require to pack so many purples and orange cards. Had quite a ton of dust stored and went on to buy some stuff without exploring the meta first (I know, my bad) but just have some half baked functional decks. Anyway, I am starting to get dust to go for an orange (probably a DK or a weapon, i guess), but not sure what to do as we will probably get a new expansion in a month. Considering that most Quests from Un Goro are already a rarity, is it still worth getting Jaina or any of the other DKs or you think they will lag behind in power?
  5. Rogue decks

    Ah yes the Spellstone is a great idea. Maybe I should make room for a Cube as well. Main issue is aggro if I draw my late game and Control Lock is a toss, but makes for fun value games.
  6. Rogue decks

    Does look like fun. You could maybe cut the Huckster for Umbra. Nice to see that Mad Scientist is now playable in Rogue decks in Wild. Hopefully some interesting new secrets get introduced this year for Rogue in order to widen the pool of secrets and make them harder to predict. Edit I would also probably try and fit an onyx spellstone or two in there.
  7. Rogue decks

    I must warmly thank our friend Gobas for this one. I spectated him playing it and recreated it for my own taste, although I guess the differences are not that many: ### Gobas Special # Class: Rogue # Format: Wild # # 2x (2) Cheat Death # 2x (2) Eviscerate # 2x (2) Mad Scientist # 2x (2) Plated Beetle # 1x (2) Undercity Huckster # 1x (3) Sonya Shadowdancer # 2x (3) Unearthed Raptor # 1x (4) Baron Rivendare # 2x (4) Kobold Illusionist # 2x (4) Tomb Pillager # 1x (5) Dark Iron Skulker # 2x (5) Sludge Belcher # 2x (5) Vilespine Slayer # 1x (6) Sylvanas Windrunner # 2x (7) Silver Vanguard # 1x (8) Kel'Thuzad # 1x (8) Ragnaros the Firelord # 1x (8) Sneed's Old Shredder # 1x (8) The Lich King # 1x (10) N'Zoth, the Corruptor # AAEBAaIHCvYCuQ2CDvsOohDzEeCsAvKwAsLOAs/hAgqIB/cNgQ7EFssWgcIC5+EC0OMC6uYC8OYCAA== # It's a bag of fun to play and I'm currently at 13-2 with it through its first 3 iterations. I think I should slot Umbra in there but there are already so many interactions... and not sure what to remove. Skulker is on the edge although he can be a life saver against aggro so I'm reluctant to remove it.
  8. Shaman decks

    The arcane giants is a great idea! Easy to replace the Creepers with them, too.
  9. Shaman decks

    I have a more controlly list that plays Guild Recruiter to pull Drakkari Defender or 4/7/7, Volcano and Arcane Giants to take advantage of Unstable Evolution turns. Not very competitive but tons of fun when it works.
  10. Shaman decks

    That's a good suggestion. I have changed stuff since I posted it here, and considering tomorrow's nerf to the creeper will cut it to 1, it's still very good with any evolve effect in hand. ### Evolution, baby # Class: Shaman # Format: Standard # Year of the Mammoth # # 2x (1) Evolve # 2x (1) Unstable Evolution # 2x (2) Devolve # 1x (2) Flametongue Totem # 1x (2) Golakka Crawler # 2x (2) Jade Claws # 2x (2) Maelstrom Portal # 1x (3) Far Sight # 2x (3) Mana Tide Totem # 1x (3) Tar Creeper # 2x (4) Jade Lightning # 2x (4) Master of Evolution # 1x (4) Saronite Chain Gang # 1x (4) Tidal Surge # 1x (5) Bloodlust # 1x (5) Doppelgangster # 1x (5) Thrall, Deathseer # 1x (6) Grumble, Worldshaker # 1x (6) Moat Lurker # 2x (6) Thing from Below # 1x (7) Corridor Creeper # AAECAaoIDLIG8AeTCam0Avm/AuTCAsrDArHEApvLAuvPAvvTAqvnAgmBBPqqAvuqAuCwAqC2Aoe8AtG8Ava9At/pAgA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
  11. Shaman decks

    I’d recommend one copy of Bloodlust instead of the Arcanosmith.
  12. Shaman decks

    Oh hi! I am back from the dead to this realm of card tossing. Was a bit tough to discover all my decks had gone wild and having missed so many expansions I am quite behind. Between welcome packs, stored dust and deleted cards from previous expansions I managed to get something remotely viable. It all started when I drew Thrall DK off one of the 3 lich king packs I had. The deck is working fine so far and only got problems with a highlander priest, but tbh who doesn't have troubles with that. Any suggestions as to what to go for welcome. ### Evolution, baby # Class: Shaman # Format: Standard # Year of the Mammoth # # 1x (1) Earth Shock # 2x (1) Evolve # 2x (1) Hungry Crab # 2x (1) Unstable Evolution # 1x (2) Devolve # 2x (2) Flametongue Totem # 2x (2) Jade Claws # 2x (2) Maelstrom Portal # 2x (3) Mana Tide Totem # 1x (4) Arcanosmith # 1x (4) Hex # 2x (4) Jade Lightning # 2x (4) Jade Spirit # 2x (5) Doppelgangster # 1x (5) Thrall, Deathseer # 1x (6) Grumble, Worldshaker # 2x (6) Thing from Below # 2x (7) Corridor Creeper # AAECAaoIBv4F/wXDtAL2vQLrzwKr5wIMuwOBBPAH+qoC+6oCoLYCh7wCz7wC0bwC+b8C+9MC3+kCAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
  13. Rogue decks

    I'm at 7-2 with the deck. My two losses against aggro Pally, and I haven't played against Priest yet. I unpacked Sonya and tinkered around with her, she's pretty good if a bit win-more. I like that this list fits her in.
  14. Rogue decks

    Looks like fun, but probably not great against aggro / tempo decks. I am missing Sonya too which makes me sad as I don't want to craft her!
  15. Malygos and Jungle Giants quest yes, no Ixlid though.
  16. Rogue decks

    Found that one on Reddit, a blast to play and a nice change from Tempo Rogue: ### Cubing Chtuff # Class: Rogue # Format: Standard # Year of the Mammoth # # 2x (0) Backstab # 2x (1) Journey Below # 2x (2) Eviscerate # 2x (2) Jade Shuriken # 2x (2) Jade Swarmer # 2x (2) Plated Beetle # 2x (2) Undercity Huckster # 2x (3) SI:7 Agent # 1x (3) Sonya Shadowdancer # 2x (4) Elven Minstrel # 2x (4) Jade Spirit # 2x (5) Carnivorous Cube # 1x (5) Lesser Onyx Spellstone # 2x (5) Vilespine Slayer # 1x (6) Aya Blackpaw # 2x (7) Corridor Creeper # 1x (10) N'Zoth, the Corruptor # AAECAaIHBOCsApS9As/hAtjpAg20AYgH3Qj5qwLysALPvAL5vQL6vQKBwgL70wKL4QLb4wLq5gIA # Only played two games so far but considering I outvalued a Control Lock, that says something. He was under so much pressure he couldn't play the last seal and my Jades reached 16/16
  17. Using Malygos with Ixlid and Jungle Giants quest?
  18. Priest decks

    That hunter deck is now confirmed
  19. Been trying a OTK Druid deck. It has some wonky draws for sure, but it's quite entertaining.
  20. Finally reached 500 wins with Rogue - have golden heroes for all 9 classes now! Only things left to do are collect some more cards and maybe go for a high Legend finish some month when I have time on my hands... This game really needs proper achievements to be added!
  21. Priest decks

    Does look like fun! Big spell decks are all the rage at the moment. Mage has a good one too and I imagine a decent Druid one could be made to work thanks to UI. A Hunter deck with CotW as the only spell might too come to think of it... (edit: and Crushing Walls!)
  22. Priest decks

    @Barristan, I saw Firebat and Zalae play a version of this the other day, and then tinker with it a bit (they put in Patches + 2x Captain + Keleseth and removed the 2 cost cards, basically). It seems very powerful, and Firebat and Zalae were going crazy over it
  23. Priest decks

    I've found my new favorite deck: ### Big Spell Priest # Class: Priest # Format: Standard # Year of the Mammoth # # 2x (1) Northshire Cleric # 2x (2) Netherspite Historian # 2x (2) Shadow Ascendant # 1x (3) Curious Glimmerroot # 1x (3) Gluttonous Ooze # 2x (3) Kabal Talonpriest # 2x (3) Tar Creeper # 2x (4) Duskbreaker # 1x (4) Twilight Drake # 2x (5) Cobalt Scalebane # 2x (5) Drakonid Operative # 2x (6) Spiteful Summoner # 2x (7) Bonemare # 2x (7) Corridor Creeper # 2x (8) Free From Amber # 1x (8) Grand Archivist # 2x (10) Mind Control # AAECAa0GBI0I2cEC08UC0OcCDQjyDIK1Arq7AvC7AsrDApnIAsrLAs7MAqbOAvvTAsvmAtfrAgA= # It starts tempo, then the Spiteful Summoners and the big spells push it to overdrive. Awesome to play with. It's not my creation, I just replaced the second Glimmerroot I don't have with the Ooze.
  24. Dungeon runs

    I've beaten it with Druid, Hunter and Warlock so far. Now going for the long struggle of Rogue
  25. Arena

    How far did you get? Unstable evolution doesn't seem like a bad Arena card. There are obviously a lot more bad evolution outcomes now than before, but the fact that you can keep evolving until you get a good outcome makes it decent I think.
  26. Dungeon runs

    Have only tried it once with Warrior, Rogue, Druid and Paladin so far. Was able to beat it with Paladin thanks to the perma-stealth card.